winterbadger: (B&W dice)
So, I had two dates and two gaming opportunities lined up for this weekend. One of the dates and one or the gaming opportunities fell through, but the ones that came off were good fun.

Gamingwise, today I headed up to Games and Stuff for some DBA against a new opponent, Jeff. We met up just as the store was opening and had a good game using my primeval DBA matched pair, Alexandrian Macedonians and Later Achemaenid Persians. Jeff took the Persians (with the scythed chariot option, no less) and did a champion job with them, nearly bagging Alexander several times before finally going down 4Sc-3.

Then we joined the Army of Central Maryland blokes, who had been setting up a World War One game for Force on Force. A platoon of French infantry had to consolidate and hold a position against a force of Germans who were trying to sweep past. The Germans moved one section off the board, but they did not move fast enough, and their other two sections were still engaged when the game ended. French victory! (More by luck than cleverness, as players don't know each others' goals, so we would have been perfectly happy, sitting on our positions comfortably, to let the rest of the Germans exit).

There was time for a second game, so we reset the forces and objectives. This time the French were attacking, trying to seize one or more prisoners for interrogation. We were able to get close to one German section, but every time we were about to come to grips with them, they lost their nerve and fled--very frustrating for the POW-less French! In the meantime, the Germans had seized their terrain objectives, so the game ended with a French loss.

As soon as I have time, I'll post more details and some photos on my gaming blog. Since I do like to support stores that let us game in them, I picked up an interesting-looking boardgame that had good ratings on Boardgamegeek, a light-hearted game, where ancient Roman citizens try to establish their social and economic position by claiming buildings in an ancient city. But the game is called Downfall of Pompeii! So the second half of each game features players trying to race out of the city before being covered by lava (yes, accounts now say the city was covered in ash, no lava, but, heck, it's just a game, right? :-) It's rated for 2-4 players, so hopefully we can give it a try on Wednesday...

Mmmph. The only time I mind living on the second (third) floor is when I have 3-4 loads of game supplies to carry up and down for a day out!
winterbadger: (pooh tao)
Points to anyone who recognizes that reference. :-)

I'm back to blogging on LJ, but my posting may take a while or look very odd, as my N key is playing Hob. And, in trying to fix it, I broke it even more. So I need a new keyboard, which will take several days, and until that I'm dealing with a very jury-jigged typing methos (or using the iPhone or iPad, which are not ideal for long typing. My but English has a lot of Ns in it!

In other news, I think once the government reopens, I need to talk to the folks at the National Weather Service. I think that the shutdown prevented them from booting up October; we seem to be having a rerun of either August or September.

Never mind, a big package came from GMT today, the Greece and Eastern Kingdoms extension for Commands and Colors. And I still have, unpunched, the two new COIN titles, Cuba Libre and A Distant Plain, that I'm itching to try out.  If only I had someone to play it with...

gaming

Feb. 24th, 2013 05:51 pm
winterbadger: (B&W dice)
In other news, [livejournal.com profile] gr_c17 and Mr Invisible came over yesterday and we played Here I Stand, an awesome update of the old SPI A Mighty Fortress. The game covers the early to mid 16th century in Europe, a fascinating time. Four of the six players are monarchs of the (Holy Roman) Empire, France, England, and Ottoman Turkey. The fifth is the Papacy--a half-temporal, half-spiritual ruler who has both his own armies and also legions of scholars and churchmen, who set out to stem the tide of the heretical Reformation. The sixth player represents the Protestant movement, entirely spiritual until it gains enough ground for the formation of the Schmalkaldic League (a confederation of Protestant princes intended to protect their followers from the temporal forces of the Church of Rome).

All of the monarchs have their trials. The Ottomans are perhaps the most powerful; they have huge armies and can build great fleets of corsairs. But they face the bulwark formed by the Empire, Europe's most redoubtable military force. The Emperor, though, stands to lose control of much of Germany if Protestantism becomes powerful. And he can't rely on much support from his brother Christian monarchs, who seek to take advantage of his distraction to carve up his western boundaries.

The French are natural allies of the Ottomans, under the time-honoured "the enemy of my enemy is my friend" principle. But they also have the English to contend with, who will want at the least to crush plucky little Scotland, France's other natural ally. And France begins partway through its attempt to dominate Italy, a move that puts it at loggerheads with the Pope, who is trying to do the same thing. The Papacy wants to enlarge its temporal territory, but it can't spend too much time and energy on that or the Protestant menace will become too powerful. The English want the best of both worlds--they want to be Catholic but do as they please (as the king pleases) in "the Great Matter" of the king's marriage(s).

And the Protestants struggle to manage a multilingual effort at subversion and revolution that sometimes sees members of their active cadre of campaigners burned at the stake after losing out in theological debate with the Pope's picked scholars. Once the Protestants achieve status as a political power, you would think that their troubles would be eased, but in fact this just means they have two realms of conflict to defend in, with more or less the same resources as before.

Meanwhile the Empire, the French, and the English are working away to explore and exploit the New World so as to support their efforts in the old.

It's a very fun game. Bryan took the French and Ottomans, Eric the Papacy and the Empire, and I took the English and the Protestants. Eric had totally spanked me the week before when we played a simplified two-player version, in which I took the Papacy and he the Protestants. I was unable to repeat the deed, though, and Bryan's Turks were not able to overthrow the eastern fortresses of the Empire, so Eric ended up with a well deserved victory at the end. purple Papal banners flying.

so...

Nov. 11th, 2012 08:19 pm
winterbadger: (hex map)
There are a host of cleaning and organizing jobs that I need to do.

Needless to say, I did none of them again today. Well, I did *one* organizing job, but it's one that's neither critical nor immediately pressing. Nevertheless...

So, what was it? I cataloged my boardgame collection. Of course, there are a few caveats. It doesn't include all the modules for games (some of them, but I need to go back and get all the numerous ASL and GBOH expansions). And it doesn't include most of the sets of miniature wargames rules I own; I'll get to those later.

It doesn't include several dozen games that I'm just about ready to list for sale with Noble Knight Games (my crack dealer of choice). Or the other ones I've owned in the past and either "recycled" through NKG or sold to friends or acquaintances. I'd guess that would bring the total up to at least over the 500 mark.

I'm also pleased to see that I've actually played a greater percentage than I thought, though less of the newer and more of the older. I was able to definitely rate about 10 per cent of them, and I would bet that as I go over the list and review them, I can push that up to about 20 or even 30 percent. I played boardgames a great deal in college and for a few years after. But for the last 5-10 years I've been much more involved with miniatures gaming. That's a great deal of fun, but I'd like to shift the balance back the other way, especially as I have so many good, old games that would benefit from a new playing and so many handsome new games that need to have their cherries busted (erm, I mean, counters punched).

So, yes, modules and miniatures rules and RPGs to add. Then, someday, the mammoth task--cataloging the books and music. At least one thing I was happy about; although I've apparently sold one or two boardgames that I thought I still had, I only have a few duplicates of games, and those are all intentional doubles (mostly games that came out in multiple editions that were both worth holding onto).

I love it!

May. 19th, 2012 12:58 am
winterbadger: (pants)
Battlefront (the company that produces the game Flames of War (FOW), not to be mistaken for Fire & Fury Games, who produce the game Battlefront: World War Two (BF:WW2)) are such manipulators.

Read more... )
winterbadger: (hex map)
...in all the coughing, hacking, and limping of the last week.

I had a chance to hang out with my friends [livejournal.com profile] gr_c17 and [livejournal.com profile] john_arundel, which is always a pleasure. I also had a chance to introduce them to an old friend, the boardgame Empires of the Middle Ages (BGG link, Wikipedia entry).

Read more... )
winterbadger: (ASL)
Most of my friends know that I am a collector and a completist, which is probably something found in the DSM somewhere. I am also a wargamer, a military history aficionado, and an Anglophile.

The nexus of these traits resulted some years ago in my getting involved in a very complex, detailed, brain-hurting World War Two wargame called Advanced Squad Leader (ASL). It's practically a hobby in and of itself. It's also like a habit that you know isn't going to do you much good, but you can't give it up. :-) I think about selling all the bits I've acquired for the game from time to time, but I can't bear to, even though I don't play that often (and one needs to play often so as to keep one's understanding of the rules fresh).

Well, one particular module, a HASL or Historical ASL Module, has eluded me for many years. I got a copy when it first came out, but I then loaned it to a friend who somehow not only forgot he had it but forgot he had ever borrowed it. It's never been reprinted, so it's as rare as hen's teeth.

I finally got a line on a copy at a game reseller who helps me :-) recycle games I've played into ones I haven't (at a healthy markup of course). It took turning in all the Flames of War and all the Warhammer Historical army books I had (plus a little extra cash), but I now have a handsome, unpunched copy of A Bridge Too Far. And I seem to recall a certain friend of mine expressing some cautious interest in ASL recently. It didn't cost quite as much, but I think that finally punching out the counter on this baby will be even more satisfying than cracking open a bottle of Chateau Lafite Rothschild 1870.
winterbadger: (editing)
I saw this recently on the back cover of a game box.

For two years Britain and America have been locked in a spiteful war. Now, following the defeat of Napoleon, Canada's Governor-General George Prevost has been reinforced, and he sees a chance to strike a blow. His plan is to clear the British from Lake Champlain and seize the neighboring territory, perhaps as far south as Fort Ticonderoga. In that way he will drive a British wedge between the states of New York and Vermont, and thus gain leverage at the peace negotiations that will surely begin soon. In his path lies the little town of Plattsburgh.


(I didn't memorise it--I got the text from the company's website, where someone had corrected the egregious error that had been missed before the box art went to the printers.)

back home

Jul. 18th, 2009 11:43 pm
winterbadger: (jonas minis)
Returned home half an hour ago from Historicon. Eric and I were going to spend the night, but we finished the game we ran with Phil, had dinner with him and [livejournal.com profile] gr_c17, and realised that we were gamed out and had spent all the money at the dealers' hall we could bring ourselves to spend, so we drove home. An enjoyable time in good company. More details tomorrow...
winterbadger: (old man)
Unless you are interested in the topic don't click here. )
winterbadger: (Dawn of War)
 I don't know, maybe I should use the "Oh, bugger!" icon for this post.

I went to see if the old group I used to play Warhammer with in Virginia had any insights on the new edition of the rules for 40K. I found that not only have two new acronyms arisen in the Warhammer-playing world (RAW--rules as written, and RAI--rules as intended, suggesting an awful lot of debate over the obvious difference between the two, which suggests *really* badly written rules, or people trying to be rules lawyers, or both) but something even better.

They are arguing, frequently and acrimoniously, over conflicts between the basic rules (which tell you how all the basic game mechanisms work) and the codexes (which tell you how the individual army units for the specialised armies work). Most of their arguments are over dissimilarities of wording for the same general concept (e.g., the rulebook refers to "bonuses" for something that in the codex is a negative factor, still beneficial because the codex was written for the previous edition of the rules).

Yes, that's right. They are bickering over wording that doesn't match because the basic rules have been rewritten and the specialised rules haven't been reissued since then. Ye gods, what a bunch of numbnuts!

And they're not even thinking about what they're arguing about. There's a furious debate about whether Troop Type A should get a defensive bonus when shot at under Circumstance X. They normally get it for moving very fast. A special rule allows them a move jsut before the start of the game. The argument is about whether the defensive benefit should apply because their special pregame movement is not "in the Movement Phase" and that's when the rules specify you get it. 

Geeks I have time for. I enjoy many geeks. STUPID geeks, I have no time for...
winterbadger: (Default)
Hey, [profile] gr_c17, Ship of the Line arrived in the post today. Sixteen more scenarios for Flying Colors, which you liked, msot of the from the American Revolution! Including one where the British fight THE DUTCH! Huzzah!

Also a box from Noble Knight with the new 40K rules and codexes for my armies, because you and [profile] john_arundel held a gun to my head...
winterbadger: (flamesofwar)
account of our two small battles of last Saturday in my wargaming blog
winterbadger: (hex map)
I'm going to be running an email-based kriegsspiel/MAPEX/umpired wargame based on the First Battle of Cambrai in World War One. There are spare slots for players if any of my readers are interested in participating. Given the speed at which the game is coming together :-) I doubt this will be a high-pressure engagement requiring quick turnarounds. Prior experience not required, though a little familiarity with military history and/or operations would be mildly helpful.

Post here or apply to join the Google group I've set up for it.

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winterbadger: (Default)
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