Well, I was thinking of a more generic one, where players used different attributes (looks, wealth, accomplishments, wiles) of their selected characters (young, eligible Regency men and/or women--probably all the characters should be of the same gender, so they'd be competing for the same resources) to capture the most desirable mate out of a randomized supply. The supply would get occasional new entrants through out the game, so that you could gamble and go for a good one early or wait in hopes of snagging a better catch when he/she came up.
There would be random events that would affect characters (illness, financial disaster, family shame, etc.), individual prospective mates (cards, say, that you could play on a mate that someone else had already formed an attachment to), or the pool of prospective mates in general. For example, say all the player characters are female; a random event could be a war that affected all prospective mates by temporarily removing from circulation the ones that had military chacteristics (amry or navy officers), or that affected some randomly determined ones by making them wealthier ("Navy captain captures prize ship: increase Wealth by 5") or less desirable ("Officer wounded in battle: decrease Handsome by 2 for disfiguring scar").
There's a cult PBEM game called "En Garde" that's about 17th century Paris society (Three Musketeers, Cyrano de Bergerac, etc.); I was thinking of something similar, but simpler, in a boardgame format.
Of course, I still have ideas about running an En Garde-type game set in the Victorian military instead.
no subject
Date: 2005-03-18 09:16 pm (UTC)no subject
Date: 2005-03-18 09:34 pm (UTC)There would be random events that would affect characters (illness, financial disaster, family shame, etc.), individual prospective mates (cards, say, that you could play on a mate that someone else had already formed an attachment to), or the pool of prospective mates in general. For example, say all the player characters are female; a random event could be a war that affected all prospective mates by temporarily removing from circulation the ones that had military chacteristics (amry or navy officers), or that affected some randomly determined ones by making them wealthier ("Navy captain captures prize ship: increase Wealth by 5") or less desirable ("Officer wounded in battle: decrease Handsome by 2 for disfiguring scar").
There's a cult PBEM game called "En Garde" that's about 17th century Paris society (Three Musketeers, Cyrano de Bergerac, etc.); I was thinking of something similar, but simpler, in a boardgame format.
Of course, I still have ideas about running an En Garde-type game set in the Victorian military instead.
no subject
Date: 2005-03-19 12:38 am (UTC)no subject
Date: 2005-03-19 03:24 am (UTC)no subject
Date: 2005-03-21 04:49 pm (UTC)no subject
Date: 2005-03-18 09:16 pm (UTC)